Studio Foam Tiles Are Worthless

By John James


"Studio Foam is a huge rip off!"

In order to control the sound in your tracking room you need high MASS and a large surface area.

To get that with studio foam you will spend WAY too much, and it will look like garbage.

You can avoid paying too much for studio foam by NOT BUYING STUDIO FOAM!

You can build all the sound absorption you need for a fraction of the cost,
using materials readily available to you, and it will look much more professional.

Budget Studio Builds will show you how!

Inside the Budget Studio Builds eBook, you will learn to build

* Gobos
* Clouds
* Moveable Wall Mounted Absorption
* Permanent Wall Mounted Absorption
* Drum Risers
* Linear Reflective Phase Grading
* Non-linear Reflective Phase Grading

Plus much more to come in the Second Edition of the Budget studio Builds eBook,
sent to you for FREE, coming early 2011.


The Budget Studio Builds eBook will teach you how to build:

Gobos

Gobos are used to absorb, deflect and isolate sound. Most gobos are 6ft tall, 4ft
wide, and have wheels. For example, I put gobos around my drum kit at different
angles for deflection, and between guitar amps to separate the sources.


Clouds

Clouds are called so because they usually hang from the ceiling. These can be
very handy when you want to control sound in specific areas of your studio space.
I have them hanging on the wall, doors and over my drum kit. With their small size
and light weight, clouds will be a handy asset to your sound control.



Permanent Wall Mounted Absorption

Placing absorption on your walls will help control the frequencies of the room and
reduce slap echo. This type of absorption is very effective in high volume areas.
Use this method on the walls around your drums.

Moveable Wall Mounted Absorption

If you don't want to permanently attach absorption to your walls, this alternative
method will allow you to hang large absorption panels with minimal damage.

Drum Risers

Drum risers achieve two things: They decouple you from the floor, and absorb
vibrations from the drum set that would otherwise permeate back up through the drums.
A drum riser can also be used to isolate guitar and bass cabinets as well.

Linear Reflective Phase Grading

Have you ever walked down a hall with concrete walls, ceiling and floor? Have you
ever notices how sounds seem to "flutter" in that hall? That is called slap echo,
and it is caused when sound bounces around between two parallel surfaces. This is
a death sentence to any studio space because the sounds that slap back will cancel
out certain frequencies of the source sound.

To correct slap echo, you need to create a non-parallel surface. You can
achieve this by building your wall at an angle, or place a gobo behind the microphone at an angle for deflection. But the most effective way to eliminate slap echo is to scramble the sound on its first bounce. In order to scramble phase, you need something with pits and rises to bounce the sound back at different times.

This is where we implement RPG. This stand for Reflective Phase Grading,
and it does exactly that, it reflects sound back in a different phase alignment.
With scrambled phase, frequencies will not cancel at the microphone because they
are arriving at different times.

Non-linear Reflective Phase Grading

This style of RPG does not use the consecutive patterns like Linear RPG. This RPG
is completely randomized




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